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Sloth lusus hiveswap xefros
Sloth lusus hiveswap xefros












sloth lusus hiveswap xefros sloth lusus hiveswap xefros

Consequences of your decisions in early acts make a big difference to how things end up happening in later acts of the game. The choices you make in the game influence the lives of the various NPCs you encounter. In fact, there are some literal branches in the road, meaning you may end up only seeing one location or another in a single playthrough. Great time management there, hussie (although this actually does sound kinda cool) >Rather than simple "you can't use these things together", the game has a TON of unique writing for using basically every object on every possible thing. >A few of the puzzles actually make the game resemble a mock RPG battle system, but they are still ultimately puzzles.Īw man I was actually kinda hoping for a point-and-click adventure game with actual rpg battles. Probably just a coincidence, but who knows. >The theme park seen in some old concept art appears to be the same one Meenah and (Vriska) find in a dream bubble, where (Vriska) got her tattoo. It seems both of them are too lonely to know that everyone else in the 90s just calls it the Super Nintendo. >Joey pronounces SNES as snes, whereas Jude considers it to be s-n-e-s.

sloth lusus hiveswap xefros

I wonder if cherubs will play a big part in the story? Maybe they're somehow responsible for all this hive-swapping shenanigans >When Joey is pursued by monsters from the nearby spooky mansion, she winds up finding a weird cheruby looking device left by Jude in the attic, which transports her to Alternia when activated. So someone compiled all the hiveswap info we know into one post:














Sloth lusus hiveswap xefros